﻿package frEngine.effectEditTool.parser.def
{

    public class ELayerType extends Object
    {
        public static const Model:String = "模型层";
        public static const Geometry:String = "几何层";
        public static const Particle:String = "粒子层";
        public static const DaoGuang:String = "刀光层";
        public static const Hang:String = "虚拟层";
        public static const Road:String = "路径层";
        public static const Role:String = "主角层";

        public function ELayerType()
        {
            return;
        }// end function

        public static function getLayerTypeArray(param1:Boolean) : Array
        {
            if (param1)
            {
                return [Model, Geometry, Particle, DaoGuang, Hang, Road, Role];
            }
            return [Model, Geometry, Particle, DaoGuang, Hang, Road];
        }// end function

    }
}
